Poker glossary: NL Hold'em cash game terms

Cash game poker jargon, explained in one sentence: streets, positions, actions, math and HUD stats.

Streets and table

Preflop
The first betting round, with your two private cards (hole cards) and before any community card is dealt.
Flop
The first three community cards, dealt at once. Second betting round.
Turn
The fourth community card. Third betting round.
River
The fifth and last community card. Last betting round before the showdown.
Showdown
The final moment when the players still in the hand show their cards and the best one wins.
Board
The community cards on the table.
Hole cards
Your two private cards.
Pot
The chips accumulated in the hand, which go to the winner.
Blinds
Forced bets before the deal: the small blind (SB) and the big blind (BB). The table's blinds set the stakes (e.g. NL2 = $0.01/$0.02).
bb
Big blind. In cash games it's the unit for measuring stacks and winnings (100 bb = standard stack).
Stack
The chips a player has in front of them.
Effective stack
The smallest of the stacks among the players involved: the most that can be won or lost in the hand.
Rake
The fee the site takes from each pot. It makes some marginal hands unprofitable.
6-max
A table of up to 6 players. You play more hands and wider ranges than in full ring (9 players).
Full ring (9-max)
A 9-player table. With more opponents left to act behind you, you open tighter, especially from early position, and 3-bets tend to be stronger.
NL
No Limit: you can bet your whole stack at any time.

Positions

Position
Your seat relative to the button. Acting last (in position, IP) is a big advantage; acting first (out of position, OOP) is a disadvantage.
UTG (Under The Gun)
First to act preflop. The earliest position: tightest range.
UTG+1 / UTG+2
In full ring, the two positions that act right after UTG. Still early: tight range.
LJ (Lojack)
In full ring, the position before the HJ. It opens like UTG at 6-max: it has the same five players behind it.
HJ (Hijack)
Middle position, to the right of the cutoff.
CO (Cutoff)
To the right of the button. Late position: you open a wide range.
BTN (Button)
Last to act after the flop on every street. The most profitable position.
SB (Small Blind)
Acts first postflop: usually loses money in the long run.
BB (Big Blind)
Last to act preflop, but out of position afterwards. Almost always loses money; the key is to lose as little as possible.
EP / MP / LP
Early, middle and late position.
IP / OOP
In position (you act after your opponent) / out of position (you act before).

Actions

Fold
Give up the hand by throwing away your cards.
Check
Pass without betting when nobody has bet on the street yet.
Call
Match your opponent's bet.
Bet
The first bet on a street.
Raise
Increase a previous bet.
All-in
Bet all your chips.
Limp
Enter preflop by just calling the big blind instead of raising. If you're the first in, it's called an open-limp and is almost always a mistake in cash games. Full page on Limp
Open raise / RFI
Raise First In: being the first to enter the pot, with a raise.
3-bet
A preflop re-raise over an open (the blind counts as the 1st bet and the open as the 2nd). Full page on 3-bet
4-bet / 5-bet
A re-raise over a 3-bet / over a 4-bet.
Cold call
Calling a raise without having put money in the hand before (e.g. calling a 3-bet from the BTN).
Squeeze
A 3-bet when there's already an open and one or more calls: it takes advantage of the bigger pot.
Isolation raise (iso)
Raising after a limp to play alone against the limper, who is usually weak.
Steal
An open from the CO, BTN or SB intended to pick up the blinds.
Check-raise
Checking and then raising when your opponent bets.
Donk bet
Betting out of position into the player who had the initiative on the previous street.
Overbet
A bet bigger than the pot.
Shove / jam
Going all-in.

Postflop

C-bet
Continuation bet: the preflop aggressor bets again on the flop. Full page on C-bet
Double / triple barrel
Continuing to bet on the turn / on the turn and river after the c-bet.
Float
Calling a bet in position with a weak hand to steal the pot on later streets.
Probe bet
Betting the turn out of position when the aggressor didn't c-bet the flop.
Delayed c-bet
Checking the flop and betting the turn as the preflop aggressor.
Value bet
A bet meant to get called by a worse hand.
Thin value
A value bet with a hand only slightly better than your opponent's calling range.
Bluff
A bet meant to make a better hand fold.
Semi-bluff
A bluff with a draw: if you get called, you can still hit the best hand.
Bluff catcher
A hand that only beats bluffs: you call to catch them, not for value.
Pot control
Playing a medium hand passively so the pot doesn't get too big.
Slow play
Playing a very strong hand passively to disguise it.
Blocker
A card of yours that reduces your opponent's strong combinations (e.g. the A♠ on a spade board).

Hands and board

Suited (s) / offsuit (o)
Same suit (AKs) / different suits (AKo).
Pocket pair
A pair in your hand (e.g. 77).
Broadway
Cards from T to A. An A-K-Q-J-T straight is also called broadway.
Suited connectors
Consecutive cards of the same suit (e.g. 87s). They play well in multiway, deep pots.
Gapper
Cards with a gap between them (e.g. 97s is a one-gapper).
Kicker
The side card that decides between hands of the same rank (AK beats AQ with an ace on the board).
Top pair / overpair
A pair with the highest card on the board / a pocket pair higher than any card on the board.
Set / trips
Three of a kind with a pocket pair (set) or with one of your cards and a pair on the board (trips).
Draw
A hand that needs to improve: a flush draw or a straight draw.
OESD / gutshot
Open-ended straight draw (8 outs) / inside straight draw (4 outs).
Nuts
The best possible hand on that board.
Cooler
A spot where you lose a lot with a very strong hand against an even better one: not a mistake.
Bad beat
Losing as a big favorite once all the money was already in.
Dry / wet board
Dry: few draw combinations (K72 rainbow). Wet: lots of draws (JT9 with two of a suit).
Rainbow / monotone
A flop with three different suits / a single suit.

Math

Outs
Cards that improve your hand to the one you think is winning.
Equity
Your share of the pot according to your chances of winning if it went to showdown.
Pot odds
The ratio between what you call and the final pot. If you call 50 into a pot of 100, you need to win 50 / (100 + 50) = 33% of the time.
Implied odds
What you expect to win on later streets if you hit your draw.
EV (expected value)
What a decision wins or loses on average if it were repeated infinitely.
Rule of 2 and 4
Outs × 4 on the flop (two cards to come) or outs × 2 with one card: it approximates your equity.
Fold equity
The extra value from the chance that your opponent folds to your bet.
SPR
Stack-to-pot ratio: effective stack / pot on the flop. With a low SPR it's easy to go all-in with top pair.
MDF
Minimum defense frequency: the least you must defend against a bet so your opponent doesn't win automatically with any bluff.
Combos
Card combinations: a pair has 6, a suited hand 4 and an offsuit hand 12 (1,326 in total).
Variance
Short-term swings in results due to luck. It takes tens of thousands of hands to know your real winrate.
bb/100
Average winnings in big blinds per 100 hands: the standard measure of winrate in cash games. Full page on bb/100

Strategy

Range
The set of hands a player takes an action with. You think in ranges, not single hands.
GTO
Game Theory Optimal: a balanced strategy that can't be exploited. It's calculated with solvers.
Exploitative
Deviating from GTO to take advantage of an opponent's specific mistakes.
Solver
A program that calculates the GTO strategy for a spot (e.g. GTO Wizard, PioSolver).
Polarized range
Made of very strong hands and bluffs, with no medium hands. Typical when betting big.
Linear / merged range
The best hands in order, with no gaps (e.g. a 3-bet with TT+, AQ+, KQs...).
Capped range
A range without the strongest hands: your opponent knows you don't have the nuts.
Initiative
The advantage of being the last aggressor: you can win the pot by betting even if you miss.
Range / nut advantage
Having more overall equity / more very strong hands than your opponent on a board.
Multiway
A pot with three or more players. You bluff less and need stronger hands.
Leak
A repeated mistake in your game that costs you money in the long run.
Tilt
Playing worse out of frustration or emotion after losing (or winning) pots.
Bankroll
The money set aside for poker. Common rule in cash games: at least 30-50 buy-ins for your stakes.

Stats (HUD)

VPIP
Voluntarily Put money In Pot: % of hands in which you voluntarily put money in preflop. Full page on VPIP
PFR
Pre-Flop Raise: % of hands in which you raise preflop. The gap with VPIP shows passivity. Full page on PFR
3-bet %
% of times you 3-bet when you have the chance. Full page on 3-bet %
Fold to 3-bet
% of times you fold your open to a 3-bet. Full page on Fold to 3-bet
ATS
Attempt To Steal: % of opens from the CO, BTN and SB when it's folded to you.
Fold to steal
% of times you fold in the big blind to a steal, with nobody else in the pot. Full page on Fold to steal
C-bet %
% of times you c-bet the flop when you have the chance. Full page on C-bet %
Fold to c-bet
% of times you fold to a c-bet. Full page on Fold to c-bet
AF (aggression factor)
(bets + raises) / calls postflop. Higher = more aggressive. Full page on AF (aggression factor)
WTSD
Went To ShowDown: % of times you reach showdown after seeing the flop. Full page on WTSD
W$SD
Won $ at ShowDown: % of showdowns you win. Full page on W$SD
Red line / blue line
Non-showdown winnings (red) and showdown winnings (blue). A very negative red line = not enough aggression.

Player types

TAG
Tight-aggressive: few hands, played aggressively. The most common winning profile.
LAG
Loose-aggressive: lots of hands and lots of aggression. Profitable but hard to play well.
Nit
Extremely tight: plays only premium hands. Easy to read and to steal from.
Calling station
Calls almost everything and rarely raises: don't bluff them, value bet them.
Maniac
Hyper-aggressive with any hand: widen your calling range against them.
Fish
A weak, recreational player.
Reg
A regular: a player who's always at the tables, usually with a good level.